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Human-Centered Innovation
Understanding the IIT Institute of Design
Patrick Whitney
Director, Institute of
Design
Illinois Institute of Technology
GK. VanPatter
Co-Founder, NextDesign Leadership Institute
Partner & Co-Founder, UnderstandingLab
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1
GK VanPatter:Welcome, Patrick. As Director of the Institute
of Design at IIT, you have a unique vantage point from which to view the
massive changes and challenges facing graduate design education today.
While some aspects of the IIT program, including the Bauhaus history,
will already be well known to our astute readers, what is likely not so
well known is how you personally view the state of graduate design education
today. With that in mind we hope that you will share your perspective
with us as we throw some difficult questions in your direction.
To begin, help us understand what your Institute's mission is today, Patrick.
If the IIT Institute of Design is meant to be a solution to a particular
set of problems, help us understand what those problems are perceived
to be. What is the vision there?
Patrick Whitney:
At the highest level, our mission is to develop and teach methods
of human-centered innovation.
The reason our programs attract great graduate students and research money
from companies is there has been a shift in where companies are looking
for innovation.
Companies and other organizations have traditionally focused on advancing
their knowledge of technology and business models in order to be competitive.
They are now phenomenal at combining technology and business ideas to
create innovations. However, senior executives tell me their frustration
is that while they know how to make anything, they are increasingly unsure
about what to make. The reason is that consumers have so many choices
of products, services and information, driven by companies’ abilities
and global trade, that the patterns of daily living are dramatically more
complex than they were twenty or thirty years ago. The patterns of how
we live, learn, keep healthy, work, and play are more varied than before,
making it more difficult for companies to create meaningful offerings
for users who are less and less predictable.
We are still recovering from a dramatic economic downturn that was in
part caused by companies and venture funds believing that the fount of
innovation was new technology.
Now they know that for an innovation to be accepted, it needs to fit the
patterns in people’s lives.
So what are we doing about this? We know that companies are less trusting
of large-scale demographic studies and focus groups to give them user
insights that are meaningful to the teams charged with creating innovations.
At ID the faculty are developing practical methods for understanding activities
of users that are relevant to product and service categories. These are
linked to other methods focusing on creating concepts, linking user value
to economic value, demonstrating new concepts, and other issues that organizations
need.
Companies support the research of faculty and PhD students to develop
these methods. These methods, and those adopted and adapted from other
places, are taught in the
Masters program.
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GK VanPatter: As I am sure you are well aware, the graduate
design school phenomenon is in an era of transition as several move from
“polytechnic” settings to inclusion within universities. In
tandem there are always those who question the degree to which our graduate
design schools should serve industry or serve to question the status quo,
including industry.
Some believe graduate design education should be aiming for much higher,
nobler goals than the service of industry. Are more consumer products
for the world really necessary some might ask? How does your institute
grapple with and address this issue?
Patrick Whitney:
First, let’s deal with the relationship to industry.
In other professions like business, law, engineering and the sciences,
faculty members in graduate schools spend a significant amount of time
doing research projects. The results of this work are theories, methods
and tools that help develop their profession. A major role of graduate
programs is to help the field by developing new knowledge and transferring
it to industry. Unfortunately in the design field, most graduate programs
limit their activity to a continuation of teaching the same things that
were taught in undergraduate programs or doing exploratory projects that
do not get transferred to industry. In some schools faculty members and
students take on projects to simulate professional activity. In general,
we think this is a mistake. It does not develop new knowledge in the profession
and often just undercuts professional design firms.
A healthy field needs graduate programs that advance the body of knowledge
and transfer it to professionals. This is useful to industry while not
being “vocational.” At the Institute of Design we accomplish
this by having companies fund and work with us on the development of new
design processes. As these methods emerge,
we conduct workshops and give them advance copies of papers that transfer
our work into their internal processes.
Your second question about the avalanche of new products in the world
is more difficult. One of the main ways companies compete today is through
continuously improving their offerings and reducing their development
time. As this system works now, it is not sustainable for environmental
reasons and we are seeing a cultural backlash that could eventually lead
to consumers rejecting new products. Some of our work addresses this by
investigating how the upgrading of products can be achieved through software
and services. We also do a great deal of work in the area of healthcare
and dealing with problems in urban slums in India and other countries.
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GK VanPatter: In our practice we often work in the knowledge
creation enabling space so I am curious to know how you think about your
Institute’s role in knowledge creation. Is your Institute focused
on knowledge creation around WHAT (content knowledge) or HOW (process
knowledge) or both?
Patrick Whitney:
The knowledge
we focus on is not so much about a particular industry, sector or type
of problem, but knowledge of the processes of creating innovations. These
processes form a kind of tool-kit from which people can choose tools for
a particular problem. There are four general categories. 1. Understanding
Context - focusing on identifying user activities, core technologies,
and business forces; 2. Identifying Patterns - re-framing the problem
and creating criteria for success; 3. Creating Innovations - proposing
systems of products, messages, environments and services that create experiential
value for the user and economic value for the client; and 4. Communicating
the Ideas - producing prototypes and scenarios that help organizations
understand the value of the new ideas.
4
GK VanPatter: The Doblin model appears to mix content
and process. Is your IIT Institute of Design teaching something different
from what they do at Doblin?
Patrick Whitney:
Almost all high-level consulting firms combine specialized processes
with specialized knowledge of particular sectors. To help a client develop
strategy they need to know about their content. High-level graduate schools
build knowledge about their field. We focus on building design knowledge
that will help businesses and other organizations be more innovative.
In this sense we are more process oriented. However, we tend to focus
on particular applications including health care, learning, consumer products,
and a variety of applications in the area of sustainable innovations.
Most of the current sustainability projects are focused on improvements
in urban slums in India. However, over time, the application areas change
and the focus on building useful methods and tools remains.
5
GK VanPatter: I recall that you once said: “Designers
have an especially powerful combination of skills, but they become useful
only if we have the methods to understand complex problems.” What
is the relationship between design and problem solving from your perspective?
Patrick Whitney:
“Solving” problems now seems a little simplistic.
Companies and other organizations don’t so much seem to have “problems”
that need to be solved, but situations or predicaments that they have
to deal with. It seems naïve to try to come up with a single solution
and now makes more sense to develop “options” from which an
organization can choose. Problem solving is an idea that fits a world
that is more deterministic and fixed, while creating options fits situations
that are more probabilistic.
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GK VanPatter: That’s interesting. With your patience
I would like to try to unpack the art and science of this a little more
for our readers, but first help me understand what this process is intended
to be. In the minds of the IIT leaders, is this a process specifically
created for innovative product/service development or something else?
Do you see it as a specialized process or something that has more general
kinds of applications?
Patrick Whitney:
It is not a single process or fixed methodology. It is a set of
methods, frameworks and tools that we find useful for creating innovative
products, messages, environments, services and overall experiences (the
offerings that designers create). It may be useful to applications other
than these offerings, but that is beyond our focus at the Institute of
Design.
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GK VanPatter: OK. I am starting to get a sense of how
you think about the world, Patrick. Perhaps the best way to try unpacking
some of this now is to first acknowledge that there are a couple of ways
to approach this kind of conversation. One approach might be to focus
on differencing, while an alternate would be to seek commonalities. In
the competitive marketplace one can see a lot of differencing, naturally
occurring as various disciplines, practices, organizations, schools etc.
compete with each other.
In organizational settings we are more likely to see groups seeking common
ground as a strategic goal. We are more likely to see efforts being made
to reach beyond positioning and into the fabric of what is actually occurring,
in order to better understand each other. If we can imagine ourselves
in that kind of setting for a few minutes it is more likely that we can
surface connections that our insightful readers will find meaningful.
I believe this objective aligns with your earlier remarks regarding IIT
seeking to make contributions to knowledge sharing in the community.
Among the many things that I find interesting in your comments are your
references to process. Although you referred to the processes of creating
innovations at IIT as a set of non-fixed methods, tools, frameworks, categories,
not intended to be a single process, not intended to be problem solving,
if we look closely at the 4 part logic that you described earlier, it
appears to map very closely to the logic of what we call strategic problem
solving today. Whether we consider that logic, a toolkit, categories,
non-sequential steps, or whatever, it is difficult not to see numerous
connections there.
This would not be so surprising to us. In our research around foundational
language we have yet to find any specialty design process, in practice
or academia, that does not map back
to this underlying architecture in one way or another despite all kinds
of creative descriptions and names being used in the marketplace today.
So far we have identified more than twenty variations created for specialty
purposes. That research is ongoing.
A key difference is often found in where design begins, but the underlying
logic remains, regardless. As you know, much of traditional design is
still taught around the notion that framed challenge statements are given
as assignments to students who are then encouraged not to question how
the challenge has been framed. I noted that the IIT logic model assumes
that the challenges or opportunities will need to be reframed after fact
finding, after the context is better understood. I am also assuming that
it is understood that users of the model move around, back and forth,
within the model and not always in a linear way. Again, both of these
points map directly to the strategic problem solving logic of today.
I might point out that in the consulting work that we do around understanding
innovation, we find ourselves being asked to map one discipline’s
mental models into others in order for various groups to better understand
each other. How do knowledge management mental models and processes or
those from organizational learning, corporate strategy, organizational
innovation etc. relate to each other? We have to be open, adaptive and
prepared to do that constantly as many groups, not just designers are
involved in innovation initiatives today.
For the purposes of this conversation I will refer to the IIT model/toolbox
as INNOVATION ARCHITECTURE 1.0 and the strategic problem solving model/toolbox
as ARCHITECTURE X. Below is an outline of the two models. I have used
your language in the description of ARCHITECTURE 1.0. Correct me if I
have missed something there.
INNOVATION ARCHITECTURE 1.0 (The IIT model/toolbox)
Intended Specialty Purpose:
• Creating Innovative Products, Communications, Environments and
Services
1. Understanding Context:
focusing on identifying user activities, core technologies, and business
forces.
2. Identifying Patterns:
re-framing the problem and creating criteria for success
3. Creating Innovations:
proposing systems of products, messages, environments and services that
create experiential value for the user and economic value for the client
4. Communicating the Ideas:
producing prototypes and scenarios that help organizations understand
the value of the new ideas.
INNOVATION ARCHITECTURE X (Strategic Problem Solving
model/toolbox)
Intended Purpose:
• Driving change and cross-disciplinary innovation
• Adapting to changing market conditions
• Finding new growth opportunities
• Overcoming organizational inertia
• Reconstructing the way people think/solve problems, individually
and in teams
• Untangling complex, multi-layered, ill-structured challenges
• Creating innovative solutions (strategies, businesses, products,
services, experiences, etc)
1. Finding/Formulating Challenges/Opportunities:
problem/opportunity finding, gathering/understanding facts (context, users,
technology, business, organization, strategy, etc) reframing challenge/opportunity
definitions, mapping challenge patterns
2. Formulating Solutions:
generating innovative solution ideas, mapping & modeling those ideas
, connecting dots across diverse ideas, creating criteria for evaluation,
evaluating and selecting best options
3. Implementing Solutions:
action planning, communicating/selling solution ideas, action/producing
solutions
I would be curious to know what your take is from the IIT perspective,
on the apparent similarities here. If the IIT model is not problem solving
what do you consider it to be? Is it that the terminology of “problem
solving” has become unfashionable at IIT or is something else going
on there? Do students in the IIT program learn about the relationships
between problem solving and the IIT model?
Patrick
Whitney: Your comparison is interesting and for the most part
there is a strong match. I think there are a few reasons that the term
“problem solving” is not used as much now as before.
First, I believe it became a dominant term in design in the 1960’s
because of the design methods work of Bruce Archer and J Christopher Jones.
Both of them tended to work on problems that were easy to define but hard
to solve. They tended to be problems that did not explicitly deal with
competitive situations. For example, new hospital beds, or a new workstation,
or a new kitchen, or a new signage system were framed as problems of performance
or function and the goal was to create more efficient and more effective
systems for users. This work related to some aspects of engineering design
and systems thinking that were emerging in the 60’s. At the end
of the day, a successful project was measured by people being able to
perform better.
This approach is still useful, but we are supplementing it with factors
to do with competition and with the softer issues of user experience like
social, cultural, and emotional human factors.
One of the ways we deal with competition is look at the issues of market
size and direction and how an innovation might support a particular corporate
strategy of profit, or growth in market share, or strengthening the brand.
In the past, design schools essentially never dealt with these issues,
which is a mistake because they are the issues which frame a company’s
decisions about the direction of their innovations.
The softer issues of user experience are increasingly important to an
organization’s success. In the 60’s, there was a strong focus
on physical and cognitive human factors. These are still very important,
but as consumers have more choices, companies have to be concerned with
the total user experience, which certainly includes social, cultural and
emotional experiences.
A second reason the term problem solving seems less useful is that it
implies there is a fixed solution. I think today’s organizations
all think they are in a mode of continuous innovation.
8
GK VanPatter: I believe we have a not unusual understanding
challenge here. Like the word “design” the term “problem
solving” can mean many things. Masters inside the realm of design
understand the word “design” in the most up to date, advanced
way while understanding of the word outside is often out of sync and lagging
far behind.
The same could be said of the term “problem solving.” To suggest
to masters of that realm that problem solving “is an idea that fits
a world that is more deterministic and fixed” that it deals with
“fixed solutions” not “options” is roughly the
equivalent to some one outside of design using forty year old notions
of what “design” once was to define design today. In both
instances we would have a huge chasm of misunderstanding to overcome,
as each of these realms is being continuously reinvented and repurposed.
Bridging the chasm between these two realms is likely beyond what we can
accomplish in this one conversation but perhaps we might be able to begin
opening a channel in that direction if you are interested. There are many
ways we could go about this but lets try building off the notion of “continuous
innovation” in organizations since you brought it up.
Many of the large organizations that we work with in our practice, have
“continuous innovation” as a goal. That is essentially why
they have engaged us. Today, the question for organizations is less about
the idea or the goal of “continuous innovation” and more about
how to actually get there. Most fully understand that having consultants
come in once in a while to help them develop innovative new products and
services will not get them there as an organization (sorry folks).
To use a bakery analogy, we call the above baking/delivering a loaf of
bread. There are lots of people in the business of helping organizations
bake loaves of bread; products, services, etc. The point is that those
organizations trying to get to “continuous innovation” seek
more than occasional loaves via consultants. They seek to learn how to
bake for themselves. They seek to become continuous innovation bakeries.
They are in pursuit of not just product or service innovation, but continuous
business innovation and innovation across many dimensions of their organizations.
Innovation as a way of life is their goal. With this in mind they seek
adaptable innovation tools capable of spanning every aspect of their organization
and the diverse, continuous challenges that can be found there.
In order to fully grasp what this means, one has to understand that there
are numerous paradigm shifts underway in the workplace driving this organizational
need that are rarely seen reflected in graduate design education. Among
those drivers are rising complexity and compressed time frames. These
two drivers alone continue to have enormous impact resulting in movement
from the individual to the team, from linear processing to parallel processing
among other things. While we do not have the time or space to discuss
all of that here, suffice it to say that all of the large organizations
that we work with have already moved to parallel processing and cross-disciplinary
teams.
Many contain a very diverse employee base, including engineers, scientists,
business people and sometimes designers, among hundreds of other disciplines.
It is that diverse, innovative brainpower that organizational leaders
seek to maximize.
Gone are the days when designers alone were considered the “creatives.”
Gone are the days when designers had a reserved place at the innovation
table. Such assumptions no longer sync with the realities of the marketplace.
The innovation game and the rules have significantly changed. Today organizational
leaders seek tools to ensure that everyone -all disciplines- are included
in the circle of innovation. How to get to cross-disciplinary continuous
innovation becomes the question.
In order for our practice to be able to intervene and help organizations
grapple with such challenges and opportunities, we have to draw upon knowledge,
tools and systems that were not and cannot be found in the traditional
design business, or in graduate design education today. To say this another
way: the needs and opportunities around continuous innovation in cross-disciplinary
organizational settings arrived far in advance of the tool and knowledge
readiness in the design community. Years ago we made our choice to reach
out beyond design; today our continuous innovation toolset, our version
of INNOVATION ARCHITECTURE X , is, for very practical reasons a hybrid.
To make a longer story shorter, today we view both design and strategic
problem solving as collaboration/innovation process languages: the former
remains very specialized in purpose, with a limited toolset (sort of like
the Mac), while the latter can be applied to multiple purposes and has
multiple tool attachments that are now applicable across many domains.
I believe this is clearly indicated in the comparison between ARCHITECTURE
1.0 and ARCHITECTURE X outlined earlier.
In the real world realm of organizations seeking to achieve continuous
innovation across multiple disciplines, cross-disciplinary strategic problem
finding/solving has already become the bridge language. Call it what you
will: redomaining, repurposing, reinventing, etc. Whatever its original
purpose once was, the point is that this language is well on its way to
becoming a common ground, a foundational open architecture platform spanning
multiple worlds (including design and business) as the notion of multiple
intelligences, working towards common goals, takes hold. Whether those
in the traditional design community like it or not, problem solving is
the common language of business. Look underneath virtually every industry,
every level, every job, from the CEO to the folks in the mailroom and
you will find a need for it there.
I might also point out that the process logic outlined earlier in the
description of ARCHITECTURE X is only one component. Among the other tools
are interconnected behavior and team dynamics models that traditional
design has never been able to muster. Simply stated: one cannot do meaningful
interventions around continuous innovation in organizations today without
such tools, as old default behaviors and lack of cross-disciplinary skills
play huge roles in the disruption of ideation, the killing of innovation
seeds and the setting of tone in organizational cultures. Getting to continuous
innovation among adults involves significant value, thinking and behavior
reconstruction as much as anything else.
To help organizational leaders understand what it means to undertake such a
journey, we use several simple explanation architectures including this one:
1. MindShift, 2. SkillShift 3.CultureShift. While employees might achieve
MindShift by reading a book on innovation, hearing a guest speaker or
attending a conference, SkillShift rarely occurs that way. We help leaders
understand that one cannot get to 3 directly from 1. To get to CultureShift
requires significant mastery of SkillShift first. This is often a big aha!
for organizational leaders looking for tangible ways to move forward towards
the continuous innovation target.
To cut to the chase, one can see that doing SkillShift, skill-building
around ARCHITECTURE 1.0 would get organizations to only a small subset
of continuous innovation as 1.0 is recognized to be a specialty toolkit
created only for the development of products, communications, environments
and services. For that reason alone it is unlikely that ARCHITECTURE 1.0
like models will become candidates for common innovation language.
Continuous innovation in organizations today most often involves a wider
set of goals and constituencies. Essentially we are talking about mastery
of HOW skills that can be applied to many types of WHAT.
ARCHITECTURE X is a more likely candidate for common innovation language
and innovation navigation as it can be applied to many types of challenges,
by all kinds of disciplines. It doesn’t take a rocket scientist
to see how widespread mastery of that common language, that toolbox, allows
organizations to span every company, department, discipline, project,
level and role in the entire global enterprise. That toolbox can be super
charged and humanized with the augmentation of design-related tools but
that’s a story for another day.
I point this out, not to focus on our innovation acceleration work specifically
but to note that this is what designers are already doing and being called
upon to do in the marketplace. This is the scale and complexity of the
challenges now facing us. We believe this terrain to be part of what next
design leaders must be prepared to deal with today and will certainly
be called upon to master as the cross-disciplinary future unfolds.
We seldom find this new marketplace context being discussed in graduate
design education circles so we have the “opportunity” to surface
such issues here! The point is, it is difficult to see how future design
leaders will be capable of doing the kind of cross-disciplinary dot-connecting
work described above if we continue to teach design as something without
any connections to other processes.
I sometimes wonder if our market driven urge for differencing has gotten
to the point where we have blurred many of the natural connections between
ourselves and what others are doing. We have a lot of young people in
the design community who seem to have no idea what these connections are
or might be. This is not surprising since some of those teaching seem
to have no idea. Many have been trained to think about design as exclusionary,
as a remote, exclusive process, as a one-purpose hammer rather than a
Swiss army knife.
I would love to hear your thoughts on this. I would also be interested
to know if your program at IIT teaches cross-disciplinary innovation behavior
dynamics? We most often see cross-disciplinary teamwork being “taught”
in design schools simply by handing out team assignments and asking students
to teach themselves. I am assuming there must be more than that going
on at IIT?
Patrick Whitney:
You have identified a lot of the main opportunities and challenges
facing design.
The good news is that design is breaking into specialties. Now designers
can decide to practice on specific projects (eg: the user experience of
a single product or communications service) or on more general challenges
(eg: organizational strategy, creation of new development methods), students
can make meaningful choices about which school will prepare them for which
type of specialization, and clients can choose from design firms that
have different capabilities. Most of the choices are viable, but they
are very different.
One of the main growth areas is the area you describe of having ever-compressed
development times and requiring cross-disciplinary teams. This area tends
to have more complex problems that need systems oriented innovations.
Of course the teams working in this area draw from many disciplines other
than design, but there are tremendous new needs for design.
In particular, designers can help the team move from an abstract description
of a problem that frequently prolongs confusion and ambiguity to a more
concrete description of a client’s situation including possible
directions they can take. For example, methods and tools for observing
user behavior can give a much more concrete understanding of what people
really need than the more abstract understanding that comes from surveys
and focus groups. Another example is the very fast and cheap use of conceptual
prototypes, very early in the process, which helps team members from different
disciplines gain a common understanding of what their options might be.
Using methods like this, with the client’s involvement, helps them
know who to “bake the loaves” for, to use your metaphor. It
also dramatically helps to speed up the development process and ensure
it will be successful.
You’re right when you say design education seems not to be up to
speed with this new world. Most schools are still trying to educate general
designers; there is now too much knowledge in the field for anyone to
be strong at all aspects of our field. All of the good schools know what
they are good at and know what part of design is better done at other
schools.
The average entering age of our students is 28; half of them have been
professional designers while the other half come from engineering, the
social sciences, architectures, business and other fields. Half are from
other countries. They come here because they want to specialize in a methods-oriented
education that will help them be leaders in the planning and developing
of communications, products and services. They are also attracted because
the community consists of 120 full-time graduate students, rather than
being a smaller group that is adjunct to a large undergraduate program.
Their maturity and diversity of experience leads to amazing results. Of
course, many are employed in jobs directly related to design in the leading
design firms and corporate design departments. However, as a testament
to the relevance of their work to the broad needs of industry, many are
employed in other areas of a company such as new product development,
marketing, strategy, and research. In fact, half of them have job titles
that do not include the word “design”. These would include
senior director of strategy, product manager, vice president of marketing,
and chief of user research.
In a sense, your question about how to help design catch up is being answered
by the high-level designers and firms that are helping companies increase
the speed of innovation while facing a more uncertain environment. Out
of this work will emerge iconic projects that will help other companies
see what design can do for them.
9
GK VanPatter: Your comments regarding co-creation with
clients and the need for designers to prepare themselves to work the fuzzy
front end of projects is very much in line with our thinking on where
next design leaders can add significant value. There is so much interesting
material here that I can see we will have to invite you back for another
conversation Patrick.
As we begin landing this plane for today I want to return for a few minutes
to the question of cross-disciplinary dynamics as that issue was likely
buried in the flurry of comments that I made in my last question. I want
to make sure we cover this ground as I believe it is not only of interest
to readers but is central to how we think about the future of design from
the NextD perspective. So let me return to that question and put you on
the spot here. Can you tell us a little about how cross-disciplinary teamwork
dynamics are taught at IIT? For example: do students learn what their
problem solving preferences/profiles are and how those preferences relate
to ARCHITECTURE 1.0 and the idea of continuous innovation?
Patrick
Whitney: The most formal way we deal with teamwork is our largest
workshop, which is called Systems and Systemic Design. In this class,
the faculty member structures the teams and has the students rotate leadership,
write evaluations of each other which he edits and reports back, and elect
representatives to pick up the prizes or speak at the conferences which
are a frequent outcome of the projects in this class. Of course, there
are additional processes we could use and we are interested in improving
our work in this area.
Companies who recruit here often mention that graduates’ ability
to work in teams is one of the skills they value very highly.
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